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    Game Pieces Jay Furr's Diplomacy House Rules

    Cut The Beginner Crap With WOW Accounts
    2009-09-24 00:00:00
    Most WOW accounts come with all information upon request. This information can include CD keys, email addresses, secret words, and full names on the account, birthdates, all passwords, and more. In order to receive additional information that may have not been included in your confirmation email, please email the website support directly. Many people spend hours and hours just trying to go from level 1 to level 9 in World of Warcraft. If you have spoken to anyone who plays this MMORPG then you know how tedious the game can be when you start out. Sure it is fun creating your character and getting your first weapons and skills, but after that you have to go through one boring quest after another just to get enough experience to go to the best areas of the game.

    See, if you do get hacked Blizzard? top-notch customer service is there to help out to get back WOW account or WOW character. They can restore your account, give you a new passw...
    Dungeon Explorer: Warriors of Ancient Arts Goes Gold on PSP and DS
    2009-09-18 00:00:00
    Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced Dungeon Explorer: Warriors of Ancient Arts for the PSP (PlayStation Portable) system, and the Nintendo DS have gone to gold master. Published by Hudson and distributed in North America by Konami Digital
    Entertainment Inc., both versions are planned to ship February 12th, 2008 for a SRP of $29.99 each.

    In the game for the PSP system, players are trained in weaponry and mystical forces as Warriors of Ancient Arts. On a quest and ready to uncover the fate of a legendary kingdom, gamers will prepare to battle demonic forces and monstrous creatures. Dungeon Explorer: Warriors of Ancient Arts features hundreds of variations of weapons, armor and
    equipment that can be chosen and upgraded throughout the adventure to defeat enemies. Unique for the PSP system, players have the ability to choose their warfare style...
    Blizzard: Next Gen Will Be Better for MMOGs on Consoles
    2009-09-07 00:00:00
    The situation for bringing MMOGs like World of Warcraft to consoles is pretty dismal, thinks Blizzard's Rob Pardo, but the next generation should be much better.
    Asked what he thinks of bringing games like World of Warcraft to consoles, Blizzard's VP of Game Design Rob Pardo seems to have nothing good to say. There are multiple obstacles to doing it right. First, the controls: "Do you ship a keyboard and a mouse? DO you try to make a game that [adapts] to all the different controls and buttons?" Then, there's the issue of storage: "You'd have to eat almost the en...
    Blizzard/Square Ban MMO Accounts
    2009-09-05 00:00:00
    Massively Multiplayer Online Role-Playing Games (MMORPGs) have become the next big thing in gaming. Sitting at the top of the MMO mountain is Blizzard Entertainment and its widely popular World of Warcraft (WoW) MMORPG. With over 5 million active players, WoW is the most popular MMORPG, but that also means that it's a popular target for hackers and cheaters.
    Blizzard recently announced that the company banned approximately 59,000 WoW accounts during the month of June. These accounts were banned due to breaches in the Terms of Use Agreement and using unlicensed third-party programs to obtain gold and items. Along with the banning of nearly 60,000 accounts, over 22 million gold (the in-game currency for WoW) was also removed.
    This is not the first time strict measures have been taken in an MMORPG. Square Enix recently announced that it has also banned a number of accounts in its popular Final Fantasy XI (FFXI) MMORPG. Earlier thi...
    Time is money, friend!
    2009-09-01 00:00:00
    MMOs have a variety of currencies. WoW, Dungeon Runners, and dozens of other games have gold, EverQuest one-ups that with platinum, Final Fantasy has gil, and EVE Online has ISK. Like real-world economies, MMO economies can exhibit a variety of interesting characteristics, from inflation to deflation to complete death. Inflation in particular seems quite prominent; in my WoW experience, everything has gotten more expensive over time on every server I've played on. More expensive in terms of gold, that is.

    Tobold argues that this inflation is, in effect, not real. His thesis is that time is the real currency of MMOs, not gold or ISK or whatever. And with respect to time, most in-game economies undergo deflation, not inflation. While it may cost me twice as much gold to buy a stack of Netherweave now as compared to when the Burning Crusade launched, I make gold five times as fast, so in fact ...
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